Rebecca M. Quintana


Learning Experience Design Lead and Lecturer

Video Games and Learning


EDUC 333 and EDUC 602


EDUC 333 is an interactive course where students engage in focused gameplay, along with readings and lectures that together lead to informed critiques of commercial games and games for learning. Core topics include motivation, engagement, learning theories, and learning environment design. In this undergraduate level course, students will participate in a role-based simulation using ViewPoint, a tool for designing and implementing engaged learning experiences.
Why are video and board games fun? The answer isn’t as obvious as you might think. Good games draw you in, teach you how to succeed, and keep you engaged with a “just right” level of challenge. Most importantly, players learn while playing a well-designed game.
So...can school or other learning experiences be like that?
This class takes a close look at video and board games, and education, and considers ways that each can be improved to maximize learning and performance. We want to tackle some larger questions in this class:
● What and how do you learn when you play a game?
● How can we use games or principles from games to create improved learning experiences, in and out of school?
● How can we use learning and motivation principles to critique, and possibly design games?