Principles of Software and New Media Design for Learning
EDUC 626 and SI 548
Students are introduced to the process of designing computer-based learning environments. Students work in groups to design and prototype learning environments for real classrooms. Attention is focused on ensuring designs are based on sound pedagogical theory and that learning environments are thoughtfully embedded into curriculum.
This course is structured as a discussion-oriented seminar, involving design work and focused attention on assigned readings, group projects, and design-oriented presentations and critiques. The course involves discussion on topics about learning sciences, design, and key issues in designing effective learning technologies. The course also includes a semester-long design project, plus design reviews and critiques to provide invaluable opportunities to learn for the designer and the audience. Design is complex and submitting one’s designs to the scrutiny and criticism of others can be intimidating, but we will aim to learn from the strengths and weaknesses of our designs, as well as the contrast between different designs. In order to achieve the benefits of these opportunities, we will prioritize the cultivation of a classroom culture of trust and sensitivity.
This course is open to students who have varying levels of experience in teaching with technology and designing learning technologies.
- Teachers who have used some technology in their classrooms and are interested in trying their hand at technology design projects;
- Software designers interested in different approaches for designing learning technologies;
- Other students who might have little or no teaching experience, but who are comfortable with technology and are interested in applying their knowledge to educational projects